Showing posts with label videogame. Show all posts
Showing posts with label videogame. Show all posts

Thursday, July 9, 2015

The Witcher 3: Wild Hunt Review: Rights, wrongs.......and all the fun in between !

(This review was written for www.cgtantra.com and is published here :http://cgtantra.com/forums/showthread.php?t=36656 . I am posting here just for personal non-commercial archiving purposes.)

The Witcher 3: Wild Hunt
 Rights, wrongs …… and all the fun in between !
This review of the ps4 version of the game is 100% story-wise and gameplay-wise  spoiler-free to keep your gaming goodness intact while playing this masterpiece.

“I am Geralt of Rivia”, this statement outlines the world of The Witcher 3 very appropriately. How, you may ask? Well, because this statement is true, yet false. Yes, you play as Geralt of Rivia, a Witcher, a monster hunter by trade but Geralt, as he proudly introduces himself, is not from Rivia and even his slight Rivian accent is a fake, a fact not well known among even his friends, and this same theme of dubiousness runs throughout the whole game. Nothing here is what it seems like!  No character you meet here is what the world or first impressions would make you believe. Every place, person, incident, decision or its subsequent result has another layer of motive, doubt, apprehension or misunderstanding! ………and this makes for an enchanting, exhilarating ride through a game world so well made that it is difficult to find an equal in our recent times !
   So, my friend, if you fancy yourself a tale well told, then come! Come, for a Witcher roams our lands! A Witcher whose tales may well be passed on, for they are worthy, brave, infallible as a Hero’s feats and yet unsure, aching and imperfect as our own feeble deeds. Come, for a fire burns and tales flow for all…. Geralt of Rivia has arrived ! 




The Adventure:

In a world co-inhabited by sorcerers, dwarves, elves, beasts, witches, werewolves and humans CD Projekt Red kicks off the adventure with a high quality CGI cut-scene that gets the ball rolling from the get-go. You, as Geralt , are introduced to being a Witcher, in exceptionally beautiful graphics to boot, and are set on the main quest immediately to go find Cirilla, a young girl tied to Geralt by destiny, a child-surprise as they say, if we go by the detailed mythos of the Novels set in the Witcher universe. Let’s just say she is a daughter to Geralt. What ensues is a series of quests to track some important returning characters from previous games (and novels) which takes you through a highly detailed hand crafted world full of side quests so good that they can put some full games to shame !


 I am not exaggerating here, as these short stories from the side-quests evoke empathy towards the side-characters in simple but such effective ways that a lot of major full releases lack. Also, true to the game’s theme, every quest you undertake can end up in you doing exactly the opposite of what you intended while starting the quest. Heroes turn out to be equally villainous while tormentors turn out to be victims of the actions of the preachers of good or simple plain survival instincts of others. This makes the open world come alive with a magic which even the best games of the genre (Skyrim included) fall severely short of !

      You develop an attachment towards the detailed world as you progress through the game. Anticipation runs high as you explore each area, as you find insignificant items and seemingly mundane treasure hunts bring forth highly emotive stories in the wake of their discovery. I will not mention any story detail here to not spoil the surprise one feels while playing the game, but it suffices to say that even some optional treasure hunts paint tragic tales of deceit, misunderstood morals and lonely penances. Seemingly violent Witcher contracts, quests to kill monsters for cash, evolve into quests of re-uniting timeless lovers and other times turn into moral arguments about the right to live, of survival instinct of other species v/s seemingly irrefutable piousness in human acts of indiscriminate expansion and the desire to usurp the whole world.

The opposing perceptions of right and wrong, when viewed from opposing perspectives, is a theme that runs through everything in this game. Characters, quests, hunts and even banter among NPCs question the right of the righteous and the wrongs in the wrongdoings. This is not a world you will forget upon shutting down the game. Instead, you will find yourself narrating these dilemmas to friends and family and thinking about your actions in your waking and sleeping hours. In time, you will start living as Geralt, the ultimate goal of any RPG ! 

The Combat:

This rich, lush world and quest system is ably supported by a robust combat system, which frankly brings a breath of fresh air and immediacy to a world full of  RPGs with slow, clunky or repetitive combat. Combat in the Witcher requires you to think on the feet and juggle between its three arms of Swordplay, Signs (ala magic) and Alchemy. Oh, and bombs, never forget the ever useful bombs! This brings enough variety to fights to not feel repetitive and enough possibilities to win a fight your way. This caters to the very core concept of being a Witcher, of slaying monsters and sharing those stories with your friends. The fact that there are 5 signs, with equal number of alternate modes, two sword attacks which upgrade to 4 (along with 3 passive abilities), multiple potions which you learn along the way and bombs which you upgrade to better versions and a mutagen system to add boosts to your style of play builds up into a system which lets you add your personality to each fight, lets you build your own fighting style and lets you have encounters which you can live to tell tales of.  Add to that a very well explained and the incredibly useful bestiary in the game which details out the origins and the weaknesses of each monster type, (which must be exploited in order to win a fight, otherwise you might find yourself at a loss in the fight)  you have a well-built combat system which holds the test of time and lasts you through the 100 hours you may very well spend in this game. 


Button mashing your sword can get you only so far and very early-on the game makes it clear that a Witcher needs his kaboom-a-shazaam to jazz up his combat or pack his bags and leave. You are free to upgrade any aspect as you level up, but a very clever slot-system for your skill-tree makes it clear that you can focus on maxing out only one of the three disciplines over the course of the game while keeping a second discipline leveled up for support. To put in numbers, you have around 70 skills you can level up but you can slot only 12 at a time pushing you to make hard choices about your play-style and hone your Witcher towards a particular specialisation. During my playthrough, I focused on leveling up my Magic signs (because magic is the coolest form of self-expression in this world :^)) in such a way to make them almost always ready-to-fire and maxed out my light sword attack for some knuckle-to-the-bone interludes between all the fireworks !   My combat style was further boosted by the Griffin armour set which boosted my sign intensity even further making sure when I spewed fire from my fingers, I had roasted monster meat for dinner ! There are three such sets, with very specific bonuses and handicaps and multitudes of other armours which provide various boosts.

In my time with The Witcher 3, which is north of a 100 hours, I was always excited for the next big fight, and not wary of it, and was still trying to think up new cross ability combos, which speaks volumes for the combat system when usually combat in most RPGs end up feeling repetitive and random. Popping a magic shield, then freezing the enemies only to light them up with my fire-streaming souped-up Igni sign and then letting them hack you to their fill, as you laugh maniacally, because every hit they strike regenerates your health : Priceless !

The Devil is in the details:
…….and in letting the player be! I cannot explain to you the joys of stealing  treasures from right under the noses of high levelled monsters, one who can kill you with one hit, and running off with the loot on your sturdy horse …….and the fact that the game lets you have it without penalties if you can pull it off ! There are no “magical game barriers’ which stop you from doing what you want to, it’s a living breathing open world, for real this time. I sneaked into Novigrad, a major metropolis in the game, long before the story wanted me to and add to that I sneaked in without a mandatory pass required to enter the city…..and the game just let me be and responded properly by opening up the connected story quests for me.
No reloading back, no messages or “you cannot do this” mumbo-jumbo to break the immersion. I was in the city I shouldn’t be in, that was my achievement and the game acknowledged it and let me progress on from there. Such moments, of which there were many, make your time invested in the game  feel even more worthwhile. You feel even more invested in your story of Geralt and the Geralt you have molded with your hands.

Usually such freedom of gameplay comes at the cost of a lackluster or barren world, but there are no compromises in the Witcher3. The world is unanimously the most beautiful open world you will set your eyes on (which you can travel by foot, steed or boats) and each area is lovingly handcrafted to pertain a sense of place.
The Time of Day and Weather systems are perfectly tweaked by CDProjekt Red to make sure each moment, be it dusk or dawn, sun or storm, looks awe inspiring and gorgeous ! That share button on your ps4 should and will get spammed a lot. In fact, the game’s beauty made me re- realize the meaning of “stop and stare”, literally ! 

The devilish detailing extends beyond just graphics, though. Each NPC you find in the little villages located around the map has a name, a profession and usually a side quest he/she stars in. Each NPC you pass usually has something to say about you, the current political situation, some quest located in that area or on war and its wake ! If you check out the Notice board at each village or town, which lets you pick up side quests, you will notice little stories for almost each of these NPCs in that village. 

The detailing spills over into dialogue options and the decisions you make too. Even seemingly disconnected quests have repercussions which affect your options in other quests or story quests. Friends or foes you make over time can suddenly make events pop-in out of nowhere affecting your story and gameplay in some other part of the game. It is difficult to tell how deep this rabbit hole goes, but I was pleasantly surprised multiple times in my game when thugs or help poured in from long forgotten characters and conversations.
Talking of conversations, you have multiple choices which you can make while talking to other NPCs, but contrary to other RPGs who offer black and white choices, Witcher 3 differs again. Not only are the choices more like real life, ie. ambiguous and unsure, but the dialogue also let you back out and change directions cleverly if the response from the NPC makes you change your mind ! Even during romances, I was able to commit, half-commit and then even back out of a relationship within a conversation scene making it feel…..surreal !

In no other games have I felt so compelled to think well before committing to a dialogue choice because in The Witcher 3, every decision you make has tangible repercussions which the game clearly feeds back to you making every decision or dialogue choice important and dear to your heart. I have found myself discussing my available choices with friends before taking decisions as many a times a seemingly just decision can later leave you with a terrible feeling of guilt. As I said before, in this world, nothing is what it seems !
Oh, and did I mention the humour ! The game has the same sense of humour that the novels have and this is one game where more than half of my time was spent smiling while playing the game. The amount of love put into crafting this game is simply staggering!


Conclusion:

To put it simply: This is RPG open-world gaming at its finest! Un-missable, un-skippable and one where your time spent in the game isn’t a pastime, it’s a purposeful adventure into your own conscience, your own sense of right and wrong and your ability to separate the wheat from the chaff. You might well never be a hero in The Witcher 3, but you can be the one who cares ! Whether what you do resonates with others or makes you a monster in their eyes is debatable and unpredictable, just like in real life.
If you are an Action RPG fan you will be ably satiated with this game and if, like me, you crave the tales of wonder, you will be in heaven ! Just don’t rush with the main story, do every side quest that pops up, find hidden areas and take time with the Witcher contracts as those side activities are where the meat of the game is. The main storyline is the thread that binds the world together but doing a Witcher’s deeds in this wind swept world is where all the magic happens!  For this is one lush garden of little wide eyed tales, pick the ones that feel ripe to you and play them as you live the life of a Witcher !

Pros:

+Best Side quests in a game, ever.
+Amazing Fan service. Novels and previous games are constantly referred to in meaningful ways.
+The best living breathing open world, sense of adventure is un-paralleled
+Humour and the branching dialogue
+ Combat and leveling up systems
+Superb graphics
+Decisions have surprising effects

Cons:

-Main story can feel aimless in the beginning.


Verdict: “Reviewer’s Choice: A Must buy! Do not miss this game if adventure runs in your blood “

(*all screenshots taken with the Share button on a PS4 system)












Friday, December 28, 2012

Christmas Magic + is shining bright on the Appstore !

Christmas Magic + , our little baby on the Appstore, is climbing strongly on the ladders of the AppStore ! We are getting steady downloads of around 500 per day (ain't that su-weet !) and steadily climbing. Also, its interesting to see the game performing equally well in non-english speaknig countries too, eg. China seems to like our game as much as the US, which is a surprise to us considering that a major chunk of the game is a storybook in English !

Add to that we have been recieving encouraging reviews and fan mails too.With the festive season in the air and Christmas cheer all around, we are getting messages from fans proclaiming the game as

"The Best Christmas Gift !"

Needless to say, we are feeling very proud of our game these days :) ! Hoping and praying it conquers more milestones as each day passes. More news and surprises will be out soon before the new year arrives !

Happy Holidays, everyone ! 



Sunday, December 23, 2012

Christmas Magic+ featured yet again on the Appstore ! :^)

            Just ahead of Christmas day, Christmas Magic +, our beloved little game for the iPad, has got the honour of being featured on the front page of the "Puzzles" section of the Appstore !

Here's the screenshot straight from my iPad :


Yes, Ladies and Gentlemen, thats the second category where CM + has got featured on the front page, after the "Kids" section. It feels like a dream run to us, out efforts finally bearing fruits :) ! The game is being received extremely positively all over the world and it getting front page treatment from Apple, shows its attention to quality !

Don't miss out on the fun this christmas, Download now:
https://itunes.apple.com/us/app/christmas-magic-+/id587804888?ls=1&mt=8

Here's the wonderful trailer which is bringing in all the crowds :):
 Remember to watch in HD ! Have a wonderful Xmas fellas !

Thursday, April 26, 2012

Indies rule the world !...... and so will " I " !

  S.T.A.L.K.E.R. IS BACKK !!!!!!!!!!!!!!!!! YES ! ITS TRUE AND TRUEST EVER ! :D (jumps all over his house, his garden and limps back after hurting his foot !)



yes, yes, yes .......oh ! the glee and the smug feeling and the ouch in my foot  :) !

 But that will come later, this post is first and foremost about indie devs ruling the world and as true as the above statement might be, it will have to wait. So, lets start again !


Hiya guys,

 I know I promised something awesome from my drawing table, but thats not ready yet as I was busy with Christmas Magic's promotion, or shall we say trying to promote it ! Basically, I am being ingenius and trying everything I can to get it talked about on the internet!
      Yes, but all that work does not stop me from checking around gaming sites, discussing on B3D forums and watching videos ! Like all internet denizens, somethings need to be done even during crunch times, that includes checking your Facebook and Twitter too, consiudering how important the have become for online promotions these days.
So, here I present to you, my mates and fellas, my unknown readers, and known firneds who never put a comment under my posts :P, the latest gaming news from around the net !

             To start with , I present an awesome tech demo/trailer by an indie group who have created such magnificent wizardry with their keyboards and mice that my programming partner can't stop eating his nails out of his fingers and his fingers out if his hands and his hands out of his arms.........until he just regrows them all and can create this himself for our next game !
The trailer for RESET, a co-op puzzle game, it says, but I can't see any of that here, all I see is unbelievable realtime shaders and a cool art style for the robot and the car :
Big evil corporations gotta watch out cos new indie groups are moving ahead of them, even with their miniscule budgets! Human spirit, I say, can achieve anything with any kind of budget ! Love the tech shown here , lets hope these guys make it big and lets hope I make it big too, someday  !

Second up is this total conversion mod for Crysis 2 ! Yes, I know Crytek has announced Crysis 3 recently, but frankly speaking, the trailer did not get me that excited for it. It shows small, constrained spaces and (seemingly)linear fights with thoe same stupid looking mechs and squids we had to drudge through in Crysis 2 ! Don't get me wrong here, I loved Crysis 1 and still play it sometimes, cos the game is just superb in its gunplay and freedom it provides in tackling a situation means unlimited replays are still fun. But Crysis 2 didn't match up to Crysis 1 in any way. It had worse art direction and limited gameplay areas. I was wishing they would bring back the matrix-like-sentinel-aliens of Crysis 1 in Crysis 3, but sadly that isn't the case.
So, downed and disappointed I sat down to look for things that are Crysis but could excite me more than the new Teaser and Voila ! Look what I found  :

Aha ! Ain't that exciting ! A total conversion mod for Crysis 2 which seems to blend the jungle gameplay of the magnum opus with a sci-fi space twist to it ! Frankly, this has me more excited than the Crysis3 teaser and to imagine that this is by a smaller group and we won't need to shell out $60 for it ! I wonder how such groups get money for their food and rent ? I am sure there are no benevolent kings in any part of the world anymore, who would patronise art-forms like these and give the group a palace to stay in and food to eat while they rummage through their brains, hallucinating new experiences and materialising them inside computers ! Wish I could find such a patron ! From my own experience, making Christmas Magic for the iPad has been an excruciating 8 months of pen, pencils, papers, erasers, keyboards, swollen eyes in front of monitors, sleepless nights while my fiance waited for my calls which I forgot to make,...etc,....etc....! And now it turns out that we need to market it too, so which has turned into even more months of pencils, papers, keyboards, swollen eyes.......you get it ! Atleast our trailer has generated super buzz on the internet 
and the game itself has generated a lot of word of mouth publicity for itself and hopefully it will pay for our bills now and help us fund our next project for the PS Vita. But working on total conversion mods which has no hopes of bringing any money to our homes and requires me to work full time to achieve a vision at par with a full game release !!!!!!!!!  I have no idea how these guys do it !

 and the third news I wanted to share with you guys is for all the S.T.A.L.K.E.R fans like me who were shell-shocked and heartbroken when S.T.A.L.K.E.R 2 was cancelled .....the game is still dead, its not been continued, but, and its big BUT, its spirit has resurrected from the underworld and is readying up to shine on the world again !!!!!! YES ! S.T.A.L.K.E.R. is coming back , but as another title. The guys from GSC Game World which was closed midway in the development of S.T.A.L.K.E.R 2, have regrouped to form Vostok games and are continuing the legacy of STALKER with a new game called  SURVARIUM ! Yes, it sounds strange, but just to confirm, lets hear it from the devs themselves :



So, its a new online shooter, presumably free to play , set in an apocalyptic environment like Stalker but may include more than just post apocalyptic Russia. ALso, the devs are even open to ideas from the gaming community and want to actively involve us in the development of the game ! THats awesome news and would be wonderful to see the inner workings of this group of guys I have admired so much over the years ! I, for one, have subscribed to their youtube channel and I advise that you should too, but its a free world, do what you like !


Have to sign off now, as my lightbox is screaming at me with its all its silence to come back and finish the awesome amazing work I have started and which needs to be shared soon with the whole world wild web ! Before it starts creaking towards me and gobbles me up raw and fresh, I need to end this post and get to work!


"creak...creaak..crrreeee...aa...k.k....! "
"Whats That ?"
"squee.aa.k..cre...ee..a..k... ! grrrrrr..r.r.r.r.....r.r"
"Its alright Mr. Lightbox,  I still love you more than my computer ! Look, here, I come with my pencils and pens ! "

The End ! :)