Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Thursday, February 25, 2016

Lego Marvel's Avengers Review: Grit your Teeth, Bash 'em Buttons !

Lego Marvel's Avengers

This review of the ps4 version of the game is 100% story-wise and gameplay-wise spoiler-free to keep your gaming goodness intact while playing this game or maybe not for this game. Read more to find out !


How do you voice something uncomfortable? How do you describe something bad without sounding negative, without spitting it out-right?  I feel divided reviewing this game, because I love games but here is one that can make even a blinded-to-reason lover spurn away and writhe in pain!

I mean, I am shaken ! In fact, when I first started playing this game the very first thought that sprung up in my mind was:

"Is this the final retail version of the game???"

 I even called up the distributors and asked them if I had, maybe by some mistake or goof up, received an unfinished preview build of the game and was perplexing over a problem that maybe didn't exist! I sure wished it was so !

.......but alas it wasn't .....It was the final version of the game that was spinning in my ps4 :O ! and that constant feeling of disbelief continued as I squirmed through the game.......

When is it "Done! "?:


This review may feel weird but I have to confront this and come out with it.When I say it feels unfinished, its not the technical polish or the amount of content that I am talking about, though. Where it feels totally unfinished or meandering without direction is the way it conveys its experience.

For one, the game's systems, though very simple, are presented to be extremely un-intuitive. You are always left wondering as to what it is that the game expects you to do ! I attribute a lot of it to the  abrupt and seemingly unplanned opening area of the game and lack of a co-ordinated or pre-meditated visual design.

Gameplay:


 The game totally falters in presenting what it is as a game and what is its definition of gameplay. It feels as if the game expects you to already know what a "Lego" game plays like and foregoes any effort to educate you on that part. It completely lacks that gentle easing in to the game's world and systems that quite a lot of studios have mastered now. It starts with a throwaway cutscene with such jarring sound design that you feel disoriented from the get go and then the experience continues to be so.

Puzzle based adventure games have always asked us to click around everywhere on the screen till we find the solution but here the visual design doesn't help much at all in hinting towards a logic we are supposed to learn to follow. The environments are full of shapes and colours and the game throws in all of its colour coded clues at you right from the start, even where those have no relevance at all and  the game doesn't match this up with a colour-palette or art-style to support the colour based gameplay. 

So, the result of it all is that within the myriad colours of blocky legos all over the level lies that ONE lego block that your character can interact with and it looks the same as everything else and you are supposed to find it and press buttons around it !

So, what do you do? ..............Well, go and bash every piece of lego in the level till you find that particular piece which lets you progress to the next level. And its not as if you can somehow deduce the solution either. The game has its own solution for each level and you have no idea what it is till you have found it by chance.Now repeat that aimless button bashing for every level and you have a full game !


Sound Design:

This warrants a very special mention in this game because:
It is terrible ! 
Yes, I never go so negative on games usually, since I love the medium and would rather not talk about something if its bad but this one is so bad I cannot oversee it. It is just plain bad as if the producer decided that it is not worth it to spend time and money on the sound of this game. 

The Voiceovers cut in and out abrubtly as if they just don't belong and the voices sound jaded, bored and disconnected, with no processing to make them sound even cool. The sound effects are simply cringe- worthy. You have to hear this game to believe it------or rather don't hear it, its not worth it.

You know what, I cannot carry on the negativity anymore, its time to be succinct and short. So here goes:

Graphics:


Do not serve the purpose and readability of the game.

UI:  


Childish and cluttered.


Story:


Its the film, no more, no less. Its funny, though, you will smirk or giggle, here and there.

Conclusion: 


Pros: 
*Will make you appreciate other games and the mundane of life more than before.

Cons:
*Lets just drop it now, shall we and stop beating this dead horse. 


Verdict: The game is a by the numbers run through of the film with un-intuitive puzzles and little else. Frankly, if you or your family likes the Avengers then you are better off watching the movie again. Just skip on this one, it is not worth the time or the money.



Sorry if I have hurt anyone's feelings here. I do not like to do this, but all I can say is that I have been honest. Also, I have NOT finished the whole game, because after a while I just could not continue anymore. 




Friday, November 6, 2015

Indian gaming scene heating up ! WWE2k16 Championship is here !

Looks like finally Indian gaming scene is getting the attention it deserves.  Indian Gaming Expo is right around the corner and their latest announcement has me impressed:


1.5 lakhs worth of prizes ! Looks like us gamers have made a mark , after all , all that money pouring into the gaming arena cannot be wrong, lol :P !

Check out the actual prizes:

1st Place: 1 PS4 Console + Rs.30,000 cash + 1 WWE Championship Title* Mattel Toys

2nd Place: 1 PS4 Console + Rs.10,000 cash + 1 WWE Championship Title* Mattel Toys

3rd Place: Rs.15,000 cash + 1 WWE Championship Title* Mattel Toys



Colour me impressed ! Had it been my kind of game, I would have charged straight into the venue :D !  
On a serious note, if you want to enter the competition, here are the details from their website:

"WWE 2K16 fans can register themselves here bit.ly/WWE2K16Championship to enter for the championship. The registrations starts from today onwards. All the mandatory rules & guidelines are stated in the registration form. No entry fee is charged to participate in the tournament.
For more information on IGX, Kindly visit http://gamesexpo.in/


I will just leave this here and wish you guys luck ! GO participate and win a ps4 ! There ain't a better gaming machine out there !

Tuesday, August 11, 2015

Batman Arkham Knight: Log 1: Explosions and Jetsons ! Right here, right now !

I have just started my blind playthrough of Batman Arkham Knight on my ps4 and it evoked pretty surprising reactions from me, maybe because I was expecting a different gameplay from it, and it set me thinking that maybe I should log down these thoughts regularly for the fun of it and see how it feels :) I have not read or watched any reviews of the game and do not know what criticisms have been levied or what praises have been showered on the game by the gaming press or users. I am aware that it has been recieved well by people at large, by which I mean if I ask people about Arkham Knight I mostly hear good responses. Rocksteady has built that reputation for itself pretty well !


This project has no real theme or purpose other than to see what amusing thoughts I have while playing Batman:Arkham Knight, which I am sure I will all but forget once its done, and see how they evolve as the game progresses.

Oh and as always I am going to keep it completely Spoiler-free for your experiential pleasures while playing the game yourself. So don't worry a bit and come join me in my adventure as they unfold!

So, here goes the first log, hope this turns out fun :) !



Explosions and Jetsons ! Right here, right now ! Oh and Battletank!

 Diary log 01: 

The game opens really well, to be honest and introduces the world with a touch of mystique and flamboyance that instantly catches attention. Things are set in motion within minutes in a very theatrical way and soon we have the stage set for Batman, the saviour , to arrive and save the day ! ....or to be literal, start saving the night. 


Slam-bang-kaboom! 

Here is Batman, our gadget sporting masked knight, with all his jazz and antics sprinkling around him. The Gadgets take the centre-stage right from the start and if you have ever dreamt of flying over neon streets while popping out all kinds of seemingly omnipotent gadgets, ala the Jetsons, which can do literally everything for you then this is the game you had been waiting for. For every problem thrown at Batman out pops a gadget by Wayne Tech and saves the day :) !


 The city makes a supreme first impression dazzling you with stunning graphics and a perpetual rain so dense that it in itself becomes a spectacle during the free flowing flights of the Bat and the tense chases involving the other hero of our game, yes there's a surprise here, literally the second protagonist of the game: The Batmobile ! 


You are going to either hate it or love it but Batmobile has a presence in the game equaling Batman and frankly, it stops being a gadget or a car and becomes the second playable character to an extent that can annoy some people while delighting others with its gameplay while literally reminding you of your cheerful childhood evenings spent with Battletanks ( or not if you weren't a biological entity yet back then, in which case you will have no memories to fall back on, sorry, sometimes being older has its perks).

 It's almost as if Rocksteady decided that Batmobile was to be THE GAME in Arkham Knight. Atleast thats how it feels in the intial hours of the game. I mea they have accomodated the car so much into the game that I was even forced to take Batmobile inside buildings, for gods sake, lest I forget about this amazing new gadget In the game and start playing as Batman :P ! 


It will yield different results for different people but for me it is reaching to a point where I have started questioning the quest design's practicality ! Everything is forcibly designed such that u can be in that car for most of the time. Corridors have been widened to allow a car through, simple ledges which can be easily grappled are magically made unreachable for Batman so that Batman needs to go back to get his car and for some reason Batmobile has a grapple in the front which can pass electrical current to devices ! o.0  

Another immersion breaking element of the game is the whole Augmented Reality training exercises that trigger right inside the city, right in the middle of all the chaos ! The game showed me a guy who needs to be rescued from 4 thugs and immediately after informing me about the urgency of the rescue the game asked me to smash holographic thugs right there ...in front of the actual place where a guy is about to die ! 
How can I not feel weird clicking on floating challenge buttons in the air and going through six training mission while a crime progresses right in front of me ? I still can't fathom Batman punching air to train himself smack in the middle of real thugs....I am sure paper would carry news of Batman's insanity the next day :P ..lol ! 

 The jarring choices aside the game integrates Batmobile with Batman so smoothly that it playing from within the car and as Batman feels seamless. The game lets you switch between them absolutely seamlessly creating a flow of traversal so fluid that it easily gets addicting to just zip in and out of the car just to see how cool it all is. Oh and the rest of the game also shares that philosophy of coolness. The whole focus right now is on flash and bang ! Dazzling graphics with lots of explosions thanks to our Battletank.


 In case you try being the old batman and fly around a bit, the banter from the thugs keeps reminding you that you have a new car which can level tanks in straight fights lest you forget it and not use it. The game seems obsessed about keeping Batmobile in attention all the time ! I find it very amusing while playing the game and can't help but smirk everytime a thug mentions my having a tank-smashing super Car ;). 

Anyways, I have settled in with that and now I have accepted that most of my Batman adventure would be played out as a havoc wreaking tank sliding around causing giant explosions and not as a sneaking detective with a penchant for cracking knockdowns!

I have put that behind me, accepted my new sidekick and have started enjoying the tank battles for I cannot forego them in any way. Now I look forward to what story the game will unfold around me and hope that it turns out to be a fun experience. 

The game has an excessive focus on explosions for now which was, frankly, unexpected for me.I like flash and kaboom too but only if it has substance to back it up, like say Wolfenstein:The New Order. I will continue tomorrow hoping that now that the initial explosions have settled down, my dearest Batman's adventure actually starts delivering on that mystique with which it opened! 


:)


Wednesday, July 29, 2015

Thank You Sony for Keeping the magic alive !



           I am so glad that The Last Guardian is back in production and Fumito Ueda has confirmed that he, along with the rest of Team ICO members , have been working on it since summer 2014!

              The Magic of ICO and Shadow of The Colossus has to.... has to live on ! Some games are good, some great , some exceptional, but Team ICO's games are magical .......surreal pseudo worlds that your mind can inhabit !!! There has never been a virtual world like of the Shadow of The Colossus, which totally enveloped me in a sense of wonder while the game was on and which had me day-dreaming of the Colossi when idle !


Thank you again Sony for funding such games, for caring for the gaming dream ! For gaming is not just a business, its has the magic that this universe bestowed on all art, a magic that connects to us on our human level, sans lingual barriers. It has the magic that communicates without the use of language and there in lies the secret of touching us on deeper level, beyond words, beyond symbolism....... the untouched self.

Thank you Sony for keeping the magic alive by funding Team ICO, the once-in-a-lifetime-experience of Journey and the surrealistic magic of the upcoming "Dreams" and more projects that have got the confidence to materialise due to the existence of these masterpieces !

Dreams


What might get called offbeat today might just be the one that takes us into the future of games .............and into a journey towards ourselves !

Thursday, July 9, 2015

The Witcher 3: Wild Hunt Review: Rights, wrongs.......and all the fun in between !

(This review was written for www.cgtantra.com and is published here :http://cgtantra.com/forums/showthread.php?t=36656 . I am posting here just for personal non-commercial archiving purposes.)

The Witcher 3: Wild Hunt
 Rights, wrongs …… and all the fun in between !
This review of the ps4 version of the game is 100% story-wise and gameplay-wise  spoiler-free to keep your gaming goodness intact while playing this masterpiece.

“I am Geralt of Rivia”, this statement outlines the world of The Witcher 3 very appropriately. How, you may ask? Well, because this statement is true, yet false. Yes, you play as Geralt of Rivia, a Witcher, a monster hunter by trade but Geralt, as he proudly introduces himself, is not from Rivia and even his slight Rivian accent is a fake, a fact not well known among even his friends, and this same theme of dubiousness runs throughout the whole game. Nothing here is what it seems like!  No character you meet here is what the world or first impressions would make you believe. Every place, person, incident, decision or its subsequent result has another layer of motive, doubt, apprehension or misunderstanding! ………and this makes for an enchanting, exhilarating ride through a game world so well made that it is difficult to find an equal in our recent times !
   So, my friend, if you fancy yourself a tale well told, then come! Come, for a Witcher roams our lands! A Witcher whose tales may well be passed on, for they are worthy, brave, infallible as a Hero’s feats and yet unsure, aching and imperfect as our own feeble deeds. Come, for a fire burns and tales flow for all…. Geralt of Rivia has arrived ! 




The Adventure:

In a world co-inhabited by sorcerers, dwarves, elves, beasts, witches, werewolves and humans CD Projekt Red kicks off the adventure with a high quality CGI cut-scene that gets the ball rolling from the get-go. You, as Geralt , are introduced to being a Witcher, in exceptionally beautiful graphics to boot, and are set on the main quest immediately to go find Cirilla, a young girl tied to Geralt by destiny, a child-surprise as they say, if we go by the detailed mythos of the Novels set in the Witcher universe. Let’s just say she is a daughter to Geralt. What ensues is a series of quests to track some important returning characters from previous games (and novels) which takes you through a highly detailed hand crafted world full of side quests so good that they can put some full games to shame !


 I am not exaggerating here, as these short stories from the side-quests evoke empathy towards the side-characters in simple but such effective ways that a lot of major full releases lack. Also, true to the game’s theme, every quest you undertake can end up in you doing exactly the opposite of what you intended while starting the quest. Heroes turn out to be equally villainous while tormentors turn out to be victims of the actions of the preachers of good or simple plain survival instincts of others. This makes the open world come alive with a magic which even the best games of the genre (Skyrim included) fall severely short of !

      You develop an attachment towards the detailed world as you progress through the game. Anticipation runs high as you explore each area, as you find insignificant items and seemingly mundane treasure hunts bring forth highly emotive stories in the wake of their discovery. I will not mention any story detail here to not spoil the surprise one feels while playing the game, but it suffices to say that even some optional treasure hunts paint tragic tales of deceit, misunderstood morals and lonely penances. Seemingly violent Witcher contracts, quests to kill monsters for cash, evolve into quests of re-uniting timeless lovers and other times turn into moral arguments about the right to live, of survival instinct of other species v/s seemingly irrefutable piousness in human acts of indiscriminate expansion and the desire to usurp the whole world.

The opposing perceptions of right and wrong, when viewed from opposing perspectives, is a theme that runs through everything in this game. Characters, quests, hunts and even banter among NPCs question the right of the righteous and the wrongs in the wrongdoings. This is not a world you will forget upon shutting down the game. Instead, you will find yourself narrating these dilemmas to friends and family and thinking about your actions in your waking and sleeping hours. In time, you will start living as Geralt, the ultimate goal of any RPG ! 

The Combat:

This rich, lush world and quest system is ably supported by a robust combat system, which frankly brings a breath of fresh air and immediacy to a world full of  RPGs with slow, clunky or repetitive combat. Combat in the Witcher requires you to think on the feet and juggle between its three arms of Swordplay, Signs (ala magic) and Alchemy. Oh, and bombs, never forget the ever useful bombs! This brings enough variety to fights to not feel repetitive and enough possibilities to win a fight your way. This caters to the very core concept of being a Witcher, of slaying monsters and sharing those stories with your friends. The fact that there are 5 signs, with equal number of alternate modes, two sword attacks which upgrade to 4 (along with 3 passive abilities), multiple potions which you learn along the way and bombs which you upgrade to better versions and a mutagen system to add boosts to your style of play builds up into a system which lets you add your personality to each fight, lets you build your own fighting style and lets you have encounters which you can live to tell tales of.  Add to that a very well explained and the incredibly useful bestiary in the game which details out the origins and the weaknesses of each monster type, (which must be exploited in order to win a fight, otherwise you might find yourself at a loss in the fight)  you have a well-built combat system which holds the test of time and lasts you through the 100 hours you may very well spend in this game. 


Button mashing your sword can get you only so far and very early-on the game makes it clear that a Witcher needs his kaboom-a-shazaam to jazz up his combat or pack his bags and leave. You are free to upgrade any aspect as you level up, but a very clever slot-system for your skill-tree makes it clear that you can focus on maxing out only one of the three disciplines over the course of the game while keeping a second discipline leveled up for support. To put in numbers, you have around 70 skills you can level up but you can slot only 12 at a time pushing you to make hard choices about your play-style and hone your Witcher towards a particular specialisation. During my playthrough, I focused on leveling up my Magic signs (because magic is the coolest form of self-expression in this world :^)) in such a way to make them almost always ready-to-fire and maxed out my light sword attack for some knuckle-to-the-bone interludes between all the fireworks !   My combat style was further boosted by the Griffin armour set which boosted my sign intensity even further making sure when I spewed fire from my fingers, I had roasted monster meat for dinner ! There are three such sets, with very specific bonuses and handicaps and multitudes of other armours which provide various boosts.

In my time with The Witcher 3, which is north of a 100 hours, I was always excited for the next big fight, and not wary of it, and was still trying to think up new cross ability combos, which speaks volumes for the combat system when usually combat in most RPGs end up feeling repetitive and random. Popping a magic shield, then freezing the enemies only to light them up with my fire-streaming souped-up Igni sign and then letting them hack you to their fill, as you laugh maniacally, because every hit they strike regenerates your health : Priceless !

The Devil is in the details:
…….and in letting the player be! I cannot explain to you the joys of stealing  treasures from right under the noses of high levelled monsters, one who can kill you with one hit, and running off with the loot on your sturdy horse …….and the fact that the game lets you have it without penalties if you can pull it off ! There are no “magical game barriers’ which stop you from doing what you want to, it’s a living breathing open world, for real this time. I sneaked into Novigrad, a major metropolis in the game, long before the story wanted me to and add to that I sneaked in without a mandatory pass required to enter the city…..and the game just let me be and responded properly by opening up the connected story quests for me.
No reloading back, no messages or “you cannot do this” mumbo-jumbo to break the immersion. I was in the city I shouldn’t be in, that was my achievement and the game acknowledged it and let me progress on from there. Such moments, of which there were many, make your time invested in the game  feel even more worthwhile. You feel even more invested in your story of Geralt and the Geralt you have molded with your hands.

Usually such freedom of gameplay comes at the cost of a lackluster or barren world, but there are no compromises in the Witcher3. The world is unanimously the most beautiful open world you will set your eyes on (which you can travel by foot, steed or boats) and each area is lovingly handcrafted to pertain a sense of place.
The Time of Day and Weather systems are perfectly tweaked by CDProjekt Red to make sure each moment, be it dusk or dawn, sun or storm, looks awe inspiring and gorgeous ! That share button on your ps4 should and will get spammed a lot. In fact, the game’s beauty made me re- realize the meaning of “stop and stare”, literally ! 

The devilish detailing extends beyond just graphics, though. Each NPC you find in the little villages located around the map has a name, a profession and usually a side quest he/she stars in. Each NPC you pass usually has something to say about you, the current political situation, some quest located in that area or on war and its wake ! If you check out the Notice board at each village or town, which lets you pick up side quests, you will notice little stories for almost each of these NPCs in that village. 

The detailing spills over into dialogue options and the decisions you make too. Even seemingly disconnected quests have repercussions which affect your options in other quests or story quests. Friends or foes you make over time can suddenly make events pop-in out of nowhere affecting your story and gameplay in some other part of the game. It is difficult to tell how deep this rabbit hole goes, but I was pleasantly surprised multiple times in my game when thugs or help poured in from long forgotten characters and conversations.
Talking of conversations, you have multiple choices which you can make while talking to other NPCs, but contrary to other RPGs who offer black and white choices, Witcher 3 differs again. Not only are the choices more like real life, ie. ambiguous and unsure, but the dialogue also let you back out and change directions cleverly if the response from the NPC makes you change your mind ! Even during romances, I was able to commit, half-commit and then even back out of a relationship within a conversation scene making it feel…..surreal !

In no other games have I felt so compelled to think well before committing to a dialogue choice because in The Witcher 3, every decision you make has tangible repercussions which the game clearly feeds back to you making every decision or dialogue choice important and dear to your heart. I have found myself discussing my available choices with friends before taking decisions as many a times a seemingly just decision can later leave you with a terrible feeling of guilt. As I said before, in this world, nothing is what it seems !
Oh, and did I mention the humour ! The game has the same sense of humour that the novels have and this is one game where more than half of my time was spent smiling while playing the game. The amount of love put into crafting this game is simply staggering!


Conclusion:

To put it simply: This is RPG open-world gaming at its finest! Un-missable, un-skippable and one where your time spent in the game isn’t a pastime, it’s a purposeful adventure into your own conscience, your own sense of right and wrong and your ability to separate the wheat from the chaff. You might well never be a hero in The Witcher 3, but you can be the one who cares ! Whether what you do resonates with others or makes you a monster in their eyes is debatable and unpredictable, just like in real life.
If you are an Action RPG fan you will be ably satiated with this game and if, like me, you crave the tales of wonder, you will be in heaven ! Just don’t rush with the main story, do every side quest that pops up, find hidden areas and take time with the Witcher contracts as those side activities are where the meat of the game is. The main storyline is the thread that binds the world together but doing a Witcher’s deeds in this wind swept world is where all the magic happens!  For this is one lush garden of little wide eyed tales, pick the ones that feel ripe to you and play them as you live the life of a Witcher !

Pros:

+Best Side quests in a game, ever.
+Amazing Fan service. Novels and previous games are constantly referred to in meaningful ways.
+The best living breathing open world, sense of adventure is un-paralleled
+Humour and the branching dialogue
+ Combat and leveling up systems
+Superb graphics
+Decisions have surprising effects

Cons:

-Main story can feel aimless in the beginning.


Verdict: “Reviewer’s Choice: A Must buy! Do not miss this game if adventure runs in your blood “

(*all screenshots taken with the Share button on a PS4 system)












Tuesday, May 28, 2013

XBOX ONE: Fuel the Gaming industry, Don't Dilute it !

 As a gamer and a developer, here are my thoughts:



What MS did wrong with XBOX ONE was it diluted the console hardware industry. Now every console will need to also need to showcase TV features to survive. And instead of giving maximum powerful machines for games , hardware resources will have to be allotted to making extra features work. Either this will lead to weaker gaming machines or costlier gaming machines. I don't want either of that trend to spread as it hampers gaming, as a hobby and as an industry, and no one else.

If MS had launched a separate product called Xbox Magic Tv and made it the water cooler it wants to I wouldn't mind at all. But making a GAME console diverge and do all this just makes for bad trend that has started and cannot be stopped now !


It can't be undone now, lets just hope the other competitors don't follow suit and instead support gaming, indie devs and make them the highlight of their game consoles. Steam, Humble Bundle, ease of purchasing and sharing are the future of games. Going back to TV is not !