Showing posts with label Renegade. Show all posts
Showing posts with label Renegade. Show all posts

Tuesday, December 25, 2012

Merry Christmas Everyone ! from Christmas Magic +


Wish you a Merry Merrily Merry Christmas ! :^)

L'il Pono , the Magical Tree and all of its wonderful twinkling Fireflies wish you a very very Merry Christmas ! Enjoy, smile, spread love and warmth tonight and forever after ! Let there never be a home without light, without food and without love.....Let it be Christmas cheer all year round !

To celebrate in our game "Christmas Magic +", we are offerring upto 50% discount on in-App purchases  ! So what are you waiting for, grab the best xmas game for free and get playing !

Let there be no iPad without Christmas Magic +, let there be no face without a smile :^) !

Tuesday, April 24, 2012

Breaking News, Concept art and Game Updates !



              Hey ! I am back with some behind-the-scenes concept art of Christmas Magic and some b-r-r-r-r-reaking news !

          So, lets roll ! This image you see up there was pivotal in the development of the concept of the magical tree. Before this we had tried many concepts, some were very unique indeed, but it was this image where, for the first time, we felt we were nearing the vision for the tree. A simple tree, not too high fantasy, not too alien or spooky.....a sense of mystery around it, yet charming and inviting ! Of course, this is not what you finally see in the game, cos we went through numerous revisions and little corrections before finalizing the tree's concept art. The final image will be featured some other day, some other time  ! A little mystery is fun :) !

Otherwise, we have been busy working on the first update for the game. Finally, the update got done last night and has been uploaded to Apple for review. Hopefully it will be live soon !The main changes that have been made are:
  • We have made graphical improvements so that it runs better on iPad 1, as we were getting reports it was crashing on first gen iPads. We are still not sure if the crash is fixed or not. I hope it is.
  • Also, added support to earn in game goodies like Magic Pots for free by sharing the game on Facebook and Twitter 
  • Fixed some text errors ! Yes ! Even after taking so much care that the game is perfect on launch, a small textual error crept in and has been fixed ! Now, you can enjoy the game ni all its dictionary-perfect glory :D !
  • and numerous other little fixes which only programmers would care about, so lets not talk about them !
      Thats that, as far as updates are concerned but  what you need to wake up and notice for now is this :

"Christmas Magic has taken the top spot and "Breaking" into the "News" section of GamingXpress.com ! "

Need I say more, just have a look at the shiny, glossy, squeaky clean screenshots on that page :D !:

http://www.gamingxpress.com/newsitem/items/Free_Zen_game_Christmas_Magic_available_for_iPad.html

Yes ! L'il Pono's mission to take over the interwebz is working out neatly. Soon, he will be more famous that all those famous celebrities no one cares about and only likes to read about (wink wink !) ! Pono's innocent face and the warm smile shall conquer every heart, mart, bits, bytes and websites out there !

"
 L'il Pono is all set,
To conquer the mighty internet !
Tra La La...La La !
.....
"
 :D
 and dispelling the mystery right now, here's what the final art looks like :


Ain't that suweeeet !!!!!

Will be back soon with some awesome stuff i have been cooking up on my drawing table ! Hoping you guys will like it and it will set the internet a-blaze !
This is Renegade Singing out !
:)

Click here to download the most popular game on the App Store : Christmas Magic ! :)






Tuesday, June 19, 2007

Parallax Mapping


I was looking out for Parallax and Steep Parallax Mapping on net and found out these pdfs and links.

Check this image to see what it looks like in CRYSIS! Also, there is tech demo vdo of Crytek displaying the realtime occlusion and self-shadowing with parallax mapping.

Parallax mapping has been used in Oblivion too, but it does not cast self shadows(occlusion).
http://graphics.cs.brown.edu/games/SteepParallax/index.html
http://ati.amd.com/developer/SIGGRAPH05/Tatarchuk-ParallaxOcclusionMapping-Sketch-print.pdf
http://www.cs.cmu.edu/afs/cs/academic/class/15462/web.06s/asst/project3/parallax_mapping.pdf

Also, parallax mapping is disabled in the Source engine, but if used, does not support HDRI, as explained here:
http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps

and, yes, you can get mods for DOOM3 which will enable parallax mapping in DOOM3 engine here:
http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475

Right now, what I am trying to do is to find out, if this technique can also be used in rendered videos, as against just realtime footage. If anyone wants to add - Most Welcome!